Charging as a flame-trooper on a horse is fun, but no matter how fun shooting from a zeppelin flying over San Quentin is, something will soon remind you it wasn’t all fun. „ Behind every gunsight is a human being” - says the BF1’s main premise which made the success possible. Despite the multiplayer shooter context, they went with humanism and focusing on people that fight, not the ideologies. As easy as it is to create hatred towards nazism in videogames like Wolfenstein or Call Of Duty, DICE couldn’t do the same for the Great War. It’s not a game that treats its setting mainly contextually - it’s not just an aesthetic and a set of skins that a player will recognize from school, museums and pop-culture. That success could happen mainly because of the artistic direction for depicting the Great War. Battlefield 1 had to succeed.ĭICE keeps reminding us of the real side of the fun we are having. Additionally, a reminder of the Great War to a society that overlooks this conflict in favour of WW2. A pet project and an experiment that worked out and breathed some fresh air into industry overflown with WW2 and futuristic shooters. The heart and creativity put into it seem to outweigh the worse part of gaming - publishing plans, finances, MTX. It’s a great first person shooter, a technological display, a cross-section of the Great War and on of DICE’s high points in their career.
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